Hello
as in topic. I cant pause and move map, using arrows, cuz it changes fire state of selected units. Advice me something
PS
Dont advice me not to have selected ones, while moving/pausing cuz it is not a way.
'Pause' key and arrows affect units' fire state
Moderator: Moderators
It just might be a problem with your keyboard. With most other things (like attack, guard, move screen, look @ metalmap, etc.) you can go into the uikeys.txt file and edit them, but fire-state and move-state re not editable from there. I have a keyboard that has play/stop/FF/Rewind keys and other nonsense on it, and the play also toggles fire-state in Spring.
If you have another keyboard you could swap them, but otherwise you may be S.O.L.
If you have another keyboard you could swap them, but otherwise you may be S.O.L.
This bug has not been acknowledged by any developper iirc.
But, this very same problem happens to me too.
Thats what i have mapped the map scroll keys somewhere else.
Also, some really strange behaviour is going on with uikeys and selectkeys.
i posted that somewhere in here but think nobody cared.
i recall its something about .. certain keys.. (i think default unit actions) and the biddings in uikeys.txt.
This happens when you comment out some line at selectkey.txt .. but im not sure any more.
Anyhow, something is wrong with that.
Can someone confirm about arrowkeys changing fire orders?
But, this very same problem happens to me too.
Thats what i have mapped the map scroll keys somewhere else.
Also, some really strange behaviour is going on with uikeys and selectkeys.
i posted that somewhere in here but think nobody cared.
i recall its something about .. certain keys.. (i think default unit actions) and the biddings in uikeys.txt.
This happens when you comment out some line at selectkey.txt .. but im not sure any more.
Anyhow, something is wrong with that.
Can someone confirm about arrowkeys changing fire orders?
