thank you.....yuritch wrote:syncedctrl functions can (and will) change the game state, syncedread can't.
Search found 3 matches
- 05 Jun 2013, 15:28
- Forum: Game Development
- Topic: victory condition depend on targeted metal resource
- Replies: 7
- Views: 1253
Re: victory condition depend on targeted metal resource
- 05 Jun 2013, 06:38
- Forum: Game Development
- Topic: victory condition depend on targeted metal resource
- Replies: 7
- Views: 1253
Re: victory condition depend on targeted metal resource
there is no game that currently has such a rule but there is nothing stopping you from creating it. This is the right forum. There is a function that when called ends the game and can also declare winners: Spring.GameOver, example: http://springrts.com/phpbb/viewtopic.php?f=14&t=25618&p=477...
- 04 Jun 2013, 16:41
- Forum: Game Development
- Topic: victory condition depend on targeted metal resource
- Replies: 7
- Views: 1253
victory condition depend on targeted metal resource
:-) excuse me im a newbie in spring and programming I want to know if there are any games that use the victory point based on amount of metal resource? i want to mod a game that use metal to became winner and stressed on unit economic *excuse me for my bad english and if i got in wrong forum to ask ...
